7 wonders duel, Full English Version
card size: 85*55mm, and 68*43mm;
token size: about 20-36mm, made by hard paper,
players: 2 players
game time: 30 minutes
package: hard paper box, with beautiful golden label,
don’t know how to play? English rules in the package, don’t worry you don’t know how to play it
please note the size about the cards and the token, if you can’t accept it, please don’t place the order, thanks.
the game board, made by cloth, easy to carry for travel,
1 Game Board (made by cloth)
23 Age I cards
23 Age II cards
20 Age lI cards
7 Guild cards
12 Wonder cards
4 Military tokens
10 Progress tokens
1 Conflict pawn
31 coins (14 value 1, 10 value 3 and 7value 6)
1 Rule book
about the game:
In 7 Wonders Duel, each payer is leading a civilization and will cnstrut Buildings and Wonders. AlI of the Buildings constructed by a player together with their Wonders are called a “city”.
A game plays out over 3 Ages, each Age using one of the 3 decks of cards(first the cards from Age I, then Age II, and finally Age III. Each Age card represents a Building.
These Ages are played out in a similar fashion, with each player having the chance to play approximately 10 cards per Age to earn coins, strengthen their armies, make scientific discoveries, and develop their city.
In 7 Wonders Duel, there are 3 ways to claim victory: military supremacy, scien-tific supremacy, and civilian victory.
Military and scientific victories can happen at any time and end the game immediately. If, by the end of the third Age, no one has yet won the game, the players add up their victory points, and the player with the highest score is declared the winner.
cloth game board, easy to carry, suit for travelthe Conflict pawn, how to stand